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QUT (Queensland University of Technology)

  • 17% international / 83% domestic

Bachelor of Games and Interactive Environments (Animation)

  • Bachelor

Learn and apply current and emerging techniques including motion graphics, 3D modelling and animation, and real-time 3D and character animation.

Key details

Degree Type
Bachelor
Duration
3 years full-time, 6 years part-time
Course Code
418102, 092648J
Study Mode
In person
Intake Months
Feb
ATAR
70

About this course

Highlights
  • This major provides you with important animation skills as well as the core principles, concepts and history of animation. You learn and apply current and emerging techniques within the animation industry including motion graphics, 3D modelling and animation, real-time 3D and character animation. Through practice-based projects you will be given the opportunity to refine your skills and expand your knowledge of the animation industry.
  • Cover both the technical and creative aspects of games development.
  • Be prepared for a career in games design, animator, special effects developer, or mobile entertainment developer.
  • QUT's Bachelor of Games and Interactive Environments degree is the most successful degree of its kind in Queensland, with strong connections to local games industries, as well as other industry partners in game-based technology.
  • Be a part of Queensland's leading video game industry, responsible for titles such as Hellboy, Fruit Ninja, the children's game Viva Pinata Party Animals and Star Wars: The Force Unleashed.
Highlights
  • This major provides you with important animation skills as well as the core principles, concepts and history of animation. You learn and apply current and emerging techniques within the animation industry including motion graphics, 3D modelling and animation, real-time 3D and character animation. Through practice-based projects you will be given the opportunity to refine your skills and expand your knowledge of the animation industry.
  • Cover both the technical and creative aspects of games development.
  • Be prepared for a career in games design, animator, special effects developer, or mobile entertainment developer.
  • QUT's Bachelor of Games and Interactive Environments degree is the most successful degree of its kind in Queensland, with strong connections to local games industries, as well as other industry partners in game-based technology.
  • Be a part of Queensland's leading video game industry, responsible for titles such as Hellboy, Fruit Ninja, the children's game Viva Pinata Party Animals and Star Wars: The Force Unleashed.

Entry requirements

Year 12 early offer scheme

If you're a current Queensland Year 12 student you may be eligible to receive an offer for this course on the last day of Queensland Year 12 before receiving your ATAR or selection rank.

Find out more about the QUT Year 12 Early Offer Scheme

Helping you to get into your course

If you don't think your ATAR or selection rank is high enough to get into this course you can guarantee your entry with guaranteed advanced standing by upgrading through one the following programs which you can select as one of your QTAC preferences:

QUT College Diploma

As a QUT College Diploma in Esports (information technology pathway) graduate you will automatically receive an offer to start the Bachelor of Information Technology within one week after completion of the diploma. You will also automatically receive up to 1.0 year (96 credit points) credit transfer and be able to complete the degree in 2 years as a full-time student (or equivalent part-time).

Find out more about the QUT College Diploma in Esports

Dual TAFE-Qld Brisbane/QUT award

If you enrol in a QTAC offer in a Diploma of Information Technology dual TAFE-Qld Brisbane/QUT award you will automatically receive a QUT conditional offer in June (semester 1 QTAC offer) or October (semester 2 QTAC offer) after your enrolment at TAFE-Qld Greater Brisbane is confirmed.

Upon completion of the TAFE-Qld diploma you will be able to enrol at QUT. You will also automatically receive 0.5 year (48 credit points) credit transfer and be able to complete the degree in 2.5 to 3 years as a full-time student (or equivalent part-time). More details will be provided in your QUT conditional offer letter.

Study locations

Gardens Point

What you will learn

Choose your career path in this multibillion dollar industry. This degree allows the development of creative skills ranging from the technical to the artistic. You will gain experience in the whole process of game and interactive media development from identification and evaluation of ideas creation of design concepts critique of existing and potential products analysis of cultural impact and industry trends through to the development and delivery of a final product.

You will learn about the games and interactive environments industries through interacting with industry members reviewing the development process of games and related products participating in class discussions and studying industry literature. You will discover visualisation interaction and communication techniques as applied to games and interactive media. A strong foundation in both entertainment technology and creative skills is complemented with options in games programming including graphics programming and game artificial intelligence. You will be introduced to generic programming concepts and problem-solving strategies team work and the ethical and social responsibilities of an interactive media professional.

Given the growth in small independent game development worldwide you'll be introduced the ideas of game development entrepreneurship from your first year of studies. You'll gain the knowledge and skills related to succeeding as an independent game developer. In your major capstone experience you'll work as part of a team to develop and publish your own game.

Other study options
  • Bachelor of Business/Bachelor of Games and Interactive Environments
  • Bachelor of Games and Interactive Environments/Bachelor of Mathematics
  • Bachelor of Science/Bachelor of Games and Interactive Environments

Career pathways

Careers and outcomes

As a graduate from the Animation major you will develop skills enabling you to work as a 3D modeller animator stop motion animator character animator concept artist and visual development artist.

Professional recognition

If you complete a Software Technology minor as part of your degree you may be eligible for associate membership of the Australian Computer Society (ACS).

Research pathways

You may wish to take your passion further and extend your studies with an honours research program.

Honours is an ideal pathway for high-achieving graduates to enter the doctoral program (PhD) and provides a wider range of career opportunities including research analytic or teaching positions.Consult your course coordinator in second or third year to assess what projects may be available within your areas of interest.

To be eligible for an honours course you must have a bachelor degree in information technology mathematics science or property economics (depending on the course) or its equivalent completed within the last five years with a minimum grade point average of 4.5 (on QUT's 7-point scale).

Possible careers
  • Animator
  • Computer game programmer
  • Computer games developer
  • Computer systems engineer
  • Computer-aided designer
  • Digital content designer
  • Digital content producer
  • Games developer
  • Multimedia designer
  • Programmer
  • Software engineer
  • Sound designer
  • Web designer

Course structure

Requirements for the completion of IN05 Bachelor of Games and Interactive Environments (Study Area A) are as follows:

  • 72 credit points (6 units) of games and interactive environments core units which includes 24 credit points (2 units) of option units* selected from an approved list.
  • 120 credit points (10 units) of Major core units
  • 96 credit points of complementary studies comprising of either two minors (4 unit set each); or one minor (4 unit set) plus 48 credit points of elective units.

* Unit options list - comprises a range of units from which you choose to undertake two (2). The core option choices provide you with space in your course to explore other fields such as within Games and Interactive Environment Information Technology. These units can be used to complement your Major studies or explore which areas you may choose for your complementary studies.

Requirements for the completion of IN05 Bachelor of Games and Interactive Environments (Study Area A) are as follows:

  • 72 credit points (6 units) of games and interactive environments core units which includes 24 credit points (2 units) of option units* selected from an approved list.
  • 120 credit points (10 units) of Major core units
  • 96 credit points of complementary studies comprising of either two minors (4 unit set each); or one minor (4 unit set) plus 48 credit points of elective units.

* Unit options list - comprises a range of units from which you choose to undertake two (2). The core option choices provide you with space in your course to explore other fields such as within Games and Interactive Environment Information Technology. These units can be used to complement your Major studies or explore which areas you may choose for your complementary studies.

Graduate outcomes

Graduate satisfaction and employment outcomes for Computing & Information Systems courses at QUT (Queensland University of Technology).
78.9%
Overall satisfaction
80.7%
Skill scale
61.1%
Teaching scale
67.1%
Employed full-time
$60.3k
Average salary