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QUT (Queensland University of Technology)

  • 17% international / 83% domestic

Bachelor of Games and Interactive Environments/Bachelor of Mathematics

  • Bachelor

Combine games and interactive environments with maths and use your problem-solving skills and expertise in mathematics to develop realistic scenes in gaming environments.

Key details

Degree Type
Bachelor
Duration
4 years full-time
Course Code
418672, 092653A
Study Mode
In person
Intake Months
Feb
ATAR
84

About this course

Highlights
  • Develop your problem-solving skills and knowledge in mathematics to develop realistic scenes in gaming environments.
  • Complete two separate degrees in four years full-time.
  • Specialise in applied and computational mathematics, decision science, statistical science.
  • Specialise in animation, digital media, game design or software technologies.
  • Be a part of Queensland's leading video game industry, responsible for titles such as Hellboy and Star Wars: The Force Unleashed.
Highlights
  • Develop your problem-solving skills and knowledge in mathematics to develop realistic scenes in gaming environments.
  • Complete two separate degrees in four years full-time.
  • Specialise in applied and computational mathematics, decision science, statistical science.
  • Specialise in animation, digital media, game design or software technologies.
  • Be a part of Queensland's leading video game industry, responsible for titles such as Hellboy and Star Wars: The Force Unleashed.

Entry requirements

Study locations

Gardens Point

What you will learn

In this double degree you will complete the requirements for two separate degrees in four years. The course consists of units in both Games and Interactive Environments and Mathematics. In the Games and Interactive Environments component you will complete core units in introductory design games studies professional skills and basic programming and then choose one of these majors:

  • Animation
  • Game Design
  • Software Technologies.

In your final year you will participate in a major group project to produce a significant piece of work using PC mobile devices consoles or virtual reality.

In your mathematics component you will complete core units that provide a foundation for both study and future work in mathematics and games and interactive environments and then choose one of these majors:

  • Applied and Computational Mathematics
  • Operations Research
  • Statistics.

Students are assisted throughout their course with choices to match their career aspirations and abilities. All these strands involve project work and real-world applications.

Other study options
  • Bachelor of Games and Interactive Environments
  • Bachelor of Mathematics
  • Bachelor of Business/Bachelor of Games and Interactive Environments
  • Bachelor of Science/Bachelor of Games and Interactive Environments

Career pathways

Careers and outcomes

Gain practical skills using the latest computer technology to enable you to solve real-world problems and prepare you for a career within the games and interactive environments industry as well as in a wide range of areas such as finance investment information technology environmental management health marketing logistics defence media education and research.

Professional recognition

The Software Technologies major of the Bachelor of Games and Interactive Environments is accredited by the Australian Computer Society (ACS). ACS accreditation is internationally recognised by the Seoul Accord. You may also be eligible for membership in the Australian Mathematical Society (AMS) ANZIAM (Australia and New Zealand Industrial and Applied Mathematics a division of AMS) the Australian Society for Operations Research Inc. (ASOR) and the Statistical Society of Australia.

Research pathways

You may wish to take your passion further and extend your studies with an honours research program.

Honours is an ideal pathway for high-achieving graduates to enter the doctoral program (PhD) and provides a wider range of career opportunities including research analytic or teaching positions.Consult your course coordinator in second or third year to assess what projects may be available within your areas of interest.

To be eligible for an honours course you must have a bachelor degree in information technology mathematics science or property economics (depending on the course) or its equivalent completed within the last five years with a minimum grade point average of 4.5 (on QUT's 7-point scale).

Possible careers
  • Actuary
  • Computer game programmer
  • Computer games developer
  • Digital content designer
  • Digital content producer
  • Games developer
  • Mathematician
  • Quantitative analyst
  • Sound designer
  • Statistician

Course structure

Students are required to complete 384 credit points comprised of 192 credit points from the Bachelor of Games and Interactive Environment program and 192 credit points from the Bachelor of Mathematics program.
Games and Interactive Environments component:
  • 6 core units (72 credit points) which includes 2 core option units* (24 credit points) selected from an approved list.
  • 10 Major core units (120 credit points)
Mathematics component:
  • 8 core units (96 credit points) which includes 1 core option unit* (12 credit points) selected from an approved list.
  • 8 Major core units (96 credit points).

* Unit options list - comprises a wide variety of foundation units from a range of disciplines offered at QUT. In the Mathematics component there is an opportunity to choose additional mathematics units which includes a unit specially designed to assist students without a background of successful study in Mathematics C at high school; an alternative unit aimed at high achieving students that explores some interesting and unusual aspects of mathematics in some detail; and a unit introducing the field of computational and simulation science which combines mathematics science and computing to simulate real-world problems. The core option choices can be used to complement your Major studies.

Students are required to complete 384 credit points comprised of 192 credit points from the Bachelor of Games and Interactive Environment program and 192 credit points from the Bachelor of Mathematics program.
Games and Interactive Environments component:
  • 6 core units (72 credit points) which includes 2 core option units* (24 credit points) selected from an approved list.
  • 10 Major core units (120 credit points)
Mathematics component:
  • 8 core units (96 credit points) which includes 1 core option unit* (12 credit points) selected from an approved list.
  • 8 Major core units (96 credit points).

* Unit options list - comprises a wide variety of foundation units from a range of disciplines offered at QUT. In the Mathematics component there is an opportunity to choose additional mathematics units which includes a unit specially designed to assist students without a background of successful study in Mathematics C at high school; an alternative unit aimed at high achieving students that explores some interesting and unusual aspects of mathematics in some detail; and a unit introducing the field of computational and simulation science which combines mathematics science and computing to simulate real-world problems. The core option choices can be used to complement your Major studies.