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Swinburne University of Technology

  • 23% international / 77% domestic

Bachelor of Games and Interactivity / Bachelor of Animation

  • Bachelor

Key details

Degree Type
Bachelor
Course Code
BB-GAMIANI, 095611J
Study Mode
In person
Domestic Fees
$8,105 per year / $32,420 total
International Fees
$36,600 per year

Study locations

Hawthorn

What you will learn

Upon successful completion of the Bachelor of Games and Interactivity / Bachelor of Animation, graduates will be able to:

  • systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of Games and Interactivity
  • formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of Games and Interactivity
  • critically analyse information to generate creative solutions to solve complex problems in the area of Games and Interactivity
  • define and integrate theoretical principles and apply these in the area of Games and Interactivity
  • apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others
  • interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
  • coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts
  • exercise critical thinking and judgement to articulate concepts and solve problems across a range of animation media and contexts
  • analyse, critically review, consolidate and synthesise knowledge of animation to inform creative and technical decision-making
  • apply cognitive and technical skills to pre-visualise and produce animation within linear or interactive narrative structures
  • demonstrate a breadth of creative and production techniques to craft high quality characters, objects, environments and their animation
  • present a clear, coherent and independent articulation of animation topics, genres and trends within the field of animation
  • show initiative and judgement during the development, production and management of animated concepts
  • compare, select and apply best-practice production techniques and workflows to different animation mediums and contexts
  • extend communication and organisational skills to manage animation projects and tasks with personal responsibility and accountability
  • perceive organisational, social, legal and ethical issues, and address these within the development, production and distribution of animated productions.

Course structure

Successful completion of the Bachelor of Games and Interactivity / Bachelor of Animation requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated. View course rules and special requirements

Credit for prior study or work

Credit is granted in recognition of previous study and/or experience and allows students to gain advanced standing towards their course. Applicants are assessed on a case-by-case basis. Learn more about credit.