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Swinburne University of Technology

  • 23% international / 77% domestic

Bachelor of Games and Interactivity / Bachelor of Computer Science with a major in Internet of Things

  • Bachelor

Key details

Degree Type
Bachelor
Course Code
BB-GAMCS, 088393F
Study Mode
In person
Domestic Fees
$9,527 per year / $38,108 total
International Fees
$32,400 per year

Study locations

Hawthorn

What you will learn

Upon successful completion of the Bachelor of Games and Interactivity/Bachelor of Computer Science, graduates will be able to:

  • systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of games and interactivity
  • formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of games and interactivity
  • critically analyse information to generate creative solutions to solve complex problems in the area of games and interactivity
  • define and integrate theoretical principles and apply these in the area of games and interactivity
  • apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others
  • interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
  • coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts
  • apply a broad and coherent knowledge of computer science and software development in diverse contexts and domains using critical thinking and judgment
  • apply software engineering methods and contemporary software development tools to the scoping, analysis, design, construction, verification and operation of software systems
  • communicate proficiently to a variety of audiences, function as an effective member or leader of a software development team, and use the basic tools and practices of project management within project work
  • demonstrate professionalism, integrity, ethical conduct, professional accountability and an awareness of professional software development practice in a global context
  • apply problem analysis and decision-making methodologies to identify, design and implement solutions to industry relevant problems with intellectual independence
  • reflect on personal performance, learning, and self-management processes as a means of continued professional development and lifelong learning.

Course structure

Successful completion of the Bachelor of Games and Interactivity / Bachelor of Computer Science requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated. View course rules and special requirements

Credit for prior study or work

Credit is granted in recognition of previous study and/or experience and allows students to gain advanced standing towards their course. Applicants are assessed on a case-by-case basis. Learn more about credit.