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Torrens University Australia

  • 43% international / 57% domestic

Bachelor of Software Engineering (Game Programming)

  • Bachelor

A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games.

Key details

Degree Type
Bachelor
Course Code
093341J
Study Mode
In person, Online
Intake Months
Jun, Sep

About this course

A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games. It covers topics such as C++, OpenGL, AI and Networking Programming, providing the knowledge required to work with Unity and Unreal, the two main engines for game development. You'll also get exclusive access to the full PlayStation software and development hardware applications used in game development.

This course blends current theory, research and practice with the advanced programming skills you'll use in the game development industry. Throughout, you'll develop investigative skills and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice. In collaboration with fellow programmers and game artists, you'll use Unity and Unreal to build high-quality 3D and 2D games from concept to live prototype, devising solutions and producing computer programs to activate computer game interaction.

Study locations

Ultimo Campus, Sydney

Surry Hill, Sydney

Torrens University Language Centre, Sydney

Fitzroy Campus, Melbourne

Flinders Street Campus, Melbourne

Online

What you will learn

  • Learn C++ and other game industry-standard coding languages.
  • Acquire skills in engine development and collaborative game creation.
  • Research and explore advances in software engineering techniques and technology such as AI and procedural world-building.
  • Learn the algorithms, data structures and techniques that underpin an expertise in software engineering and game programming.