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University of South Australia

  • 17% international / 83% domestic

Bachelor of Information Technology (Games and Entertainment Design)

  • Bachelor

You will learn to apply technical skills and creativity to game-type productions, software and interfaces, studying areas such as:

Key details

Degree Type
Bachelor
Duration
3 years full-time
Course Code
LBCP, 067898K
Study Mode
Online, In person
Intake Months
Feb, Jul
International Fees
$35,300 per year / $105,900 total
ATAR
70

About this course

You will learn to apply technical skills and creativity to game-type productions, software and interfaces, studying areas such as:

  • interface design, interaction and experience
  • tools for software development
  • game asset creation
  • computer game design concepts
  • mobile game development
  • artificial intelligence

Using the latest industry tools, you will develop skills in computer graphics programming, multimedia design and information visualisation and you will have access to the IT Development Studio and IT Innovation Studio.

Study locations

Mawson Lakes

Online

What you will learn

You will start your degree with core courses in information technology. These will give you a solid grounding in important areas such as IT, network, database and programming fundamentals, and systems analysis.

You will then move on to your major in games and entertainment design.

In your final year you'll work on a major ICT project.

You can gain an extra qualification and broaden your career prospects by completing a Diploma in Languages.

Career pathways

By 2023, employment in ICT is expected to grow strongly in Australia. The availability of roles is expected to increase by:

  • 25,500 jobs for software and applications programmers (or 21 per cent)
  • 2,300 jobs for ICT business and systems analysts (or 9.5 per cent)
  • 8,200 jobs for ICT managers (or 13.9 per cent)
  • 8,100 jobs for ICT Network and Support professionals (or 15.3 per cent)

Careers to consider:

  • game designer: collaborating with designers and product managers to define game features and system requirements; delivering high quality, functional systems on time and according to specifications; understanding user experience
  • Android/iOS developer: developing iterative software; collaborating with other developers through code reviews, software planning, and standup meetings; contributing to projects from concept to delivery; writing clear, well-commented code
  • mobile game developer: leading and implementing mobile game development; researching, analysing, designing, developing and testing business appropriate solutions; developing solutions that meet needs for functionality, performance, scalability and reliability

Explore a range of IT and computing careers here.

1 Australian Government Department of Jobs and Small Business, Occupational Employment Projections 2018